MARS38

In this Octane Render for Cinema 4D tutorial, David Ariew will teach you how to texture, assemble, light, and integrate Kitbash3D space colony buildings into a Mars environment.  Use offer code ARIEVBASH to get 15% off any Kitbash3D models!

Helpful Links David mentioned:
Kitbash3D

NASA 3D Models

TurboSquid

Want to see more tutorials from David?  Be sure to show him some love, follow him on Twitter, Instagram and Facebook and leave some comments in the comments section & let us know about any Octane tutorials you’d like to see in the future!

Want more Octane Tutorials? Watch our Octane Tutorial Youtube Playlist!

What You’ll Learn in These Videos:

In this Cinema 4D Octane Render & Kitbash3D tutorial, we’ll learn how to retexture the buildings and ensure they’re looking their best in Octane, as well as assembling them like legos into bigger complexes. Then we’ll take them into our environment from last week and integrate them by making sure they’re the right scale and distance from camera, as well as manipulating the landscape to match building placement. Next, we’ll add lots of visible point lights to the buildings, ambient lights for atmosphere, and rim lights to catch edges, as well as astronauts and sci-fi vehicles. Finally, we’ll put the finishing touches on the render and explore a night option for the scene.

If you have any questions about Mars Landscapes in Octane, post them in the comments section! If you create anything using this technique, be sure to share it with me on TwitterInstagram, Facebook, or in the Comments!  Thanks for watching!