In this tutorial I’m going to show you how you can use native tools inside of ANY Cinema 4D version (this includes even LITE!) to achieve 2D cel shading. What does this mean? Well this means that paired with my previous tutorial about how you can create Line Art without Sketch & Toon, you can now create something similar to the results that you can get by using S&T. Exciting stuff, huh? If you’re not familiar with cel shading and how the Sketch & Toon Cel Shader works, be sure to check out my Cel Shading tutorial here.
If you have any questions, post them in the comments! Be sure to post any examples of you using this technique in your projects as well! Thanks for watching!
If you want to have access to the Game Boy model I use in this tutorial, it’s included in the latest Sketch & Toon Model Pack that you can purchase here.
This was recorded live on the Live Design Stream. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.
Love your work, and thank you this solved the problem with cineware for me
Glad to hear it! Thanks!
How to enable shadows?
Shadows are able to be cast as long as you have a Light in your scene casting shadows!
Fantastic tutorial! Thank you!
Hi, your tutorials are a light to the dark, amazing. I don’t have this problem but it’s very mother Theresa of you to think of the less fortunate and go out of your way. People like you are why the world turns.
hahaha well thanks Jewell, really appreciate the kind words! Very happy to know I can help you in some way!
You’re the Andrew Kramer of CINEMA 4D!