In Part 1 of this 2 part tutorial series (watch Part 2), David Ariew dives into Adobe Illustrator and After Effects to demonstrate how to create custom 8K displacement maps to make complex greeble style surface geometry in Cinema 4D using Otoy Octane to recreate this amazing work by Robert Sundelin.
Helpful Artists & Links David mentioned:
Robert Sundelin (Blues4D)
fvckrender
TechIt Pack
Beeple
Want to see more tutorials from David? Be sure to show him some love, follow him on Twitter, Instagram and Facebook and leave some comments in the comments section & let us know about any Octane tutorials you’d like to see in the future!
Topics covered include:
• Learning about greeble textures
• How greeble textures are used by prominent C4D artists like beeple
• Creating greeble textures quickly and easily inside of Adobe Illustrator
• Creating color maps based off the greeble textures inside of Adobe After Effects
If you have any questions about Creating Displacement Map Textures for Cinema 4D, post them in the comments section! If you create anything using this technique, be sure to share it with me on Twitter, Instagram, Facebook, or in the Comments! Thanks for watching!
Great tutorials David! Killin it.
Thanks, Jess! Glad you’re enjoying the tutorials!
Inspiring!
Thanks!
Ijust started the Tutorial – Create a Futuristic City and came to the point where this texture is used, but I don’t have Illustrator and so I can’t follow the tutorial. Is there a way to download it? Thank you
At 29 minutes he shows where you can download a free texture from Beeple. Hope that helps!
EJ, awesome stuff! Can you make this scene without Octane? Thanks, Andrew
It would be very difficult because C4D displacement is really slow compared to the feature in Octane!