In this tutorial I’m going to explore a few of the many uses of the Cinema 4D Jiggle Deformer and even show how I used it to help animate Baymax from Big Hero 6! The Jiggle Deformer is super powerful and allows you to apply nice ‘springy’, ‘squash & stretch’ and ‘follow through’ type effects to your animations quickly, easily, and without adding any keyframes! Think of it as a Deformer that allows you to apply that Spring effect that you’ll find in a Delay Effector. Specifically, I’m going to show you how the Jiggle Deformer can help you in your 2D style animation workflow and I’ll explain why it’s a really nice alternative to hand keyframing the same type of movements using After Effects’ Puppet Tool. First, we’ll go over the basics and settings of the Jiggle Deformer and the basics what it can do. From there, I’ll show you how to use it with Falloffs, Vector Maps, and Particle Modifiers like Wind. Finally, I’ll to demonstrate how super cool the Jiggle Deformer is by showing you how to add some awesome jiggly movement to a character animation created using a Pose Morph Tag.
Download Animated Baymax Character Rig Cinema 4D Scene File
Watch my Pose Morph Tutorial to learn how to use the Pose Morph to morph to morph between object states.
And if you want to learn more about how to use Cinema 4D in your 2D workflow, check out my Mixing 2D & 3D with Cinema 4D & After Effects Lynda.com course where I go over some creative ways to use the tools in C4D for a mainly 2D workflow inside of After Effects.
great one! thanks
Hey EJ – I saw you had commented on another Jiggle deformer tutorial, asking whether it was possible to parent another object to the object thats being deformed ( and inherit aspects of the jiggle like point position). Just wondering whether you had ever worked anything out? as i’m up against the same problem. cheers, Dave
Download link no longer works :(
Can you re-up the download link? It doesn’t seem to work.