In this tutorial I’m going to break down how you can turn any object or spline into a light source in Cinema 4D! This method is a great alternative to large render hits you could get by using Global Illumination. First, set up my carrot scene with some basic textures. Then, I’ll show you how you can use Area Lights to turn any object or spline into a light source. Finally, we will go over some things to be wary of using this technique as well as how to prep the scene for possibly compositing a glow in After Effects.
By the way, this tutorial can be followed along using Cinema 4D Lite that comes for FREE with Adobe Creative Cloud!
And as always, if you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!
This was recorded live on the Live Design Stream.
Love the technique of using an object as an area light source…. Any ideas on how this could be implemented using volumetrics?
Due to how Area Lights work, the Volumetric option is not active when using Objects but perhaps if you use the Glow channel to replicate Volumetric effects or add it in post using After Effects.