In this tutorial you’ll learn how you can create complex animations quickly and easily by using Mograph Effectors to trigger animation!
Topics covered include:
• Learn how to Clone Objects using a Cloner
• Learn about the Step Effector
• Using the Step Effector to create an accordion type of animation
• How to Create a honeycomb grid pattern
• How to use a Plain Effector to trigger keyframed animation
• Utilizing the Random Effector for more organic, interesting animation offsets
• Creative 2D uses for this technique for HUD style animations
If you have any questions about Triggering Animation Using Mograph Effectors in Cinema 4D, be sure to post it in the comments section! If you create anything using this technique, be sure to share it with me on Twitter or in the Comments! Thanks for watching!
Thanks so much EJ, I’ve been looking for something similar in a long time, plus You inspired me to start sharing a bit of knowledge via tutorials and I believe it’s great to support the community!
That’s so awesome to hear, Federico! Happy to help inspire you to create more! Thanks for watching!
:-) OK !
Look at this, is the same principle made it in C4D.
https://vimeo.com/111693181
EJ – thanks so much for another amazing, fabulous tutorial… this one is so elegant in its simplicity !
Thanks Phil! Glad to hear you enjoyed it!
Indeed! Looks like it was created similarly!
Thanks for sharing this, do you know if there is a way to get a pose morph animation to work in this way?
To trigger Pose Morph animation you can use a Morph effector, but that’s a whole other tutorial subject! :)
Thanks for your Great tutorials, only one request, Can you please load your tutorials also on vimeo.com?
Thanks! I have been slowly but my main focus is Youtube, so YT is the best place to be notified of my latest videos!
Hey EJ! BIG HELLO from Hungary! :)
Nice tutorial. (As usual)
Thanks Ignac! Appreciate the kind words!
beautifully explained
EJ do you know of a way to have the triangles move consecutively and not all at the same time, tried doing that with adding another step effector and just changing the time offset but no good.
Great tutorial thanks!
Use a random effector like I did in the tutorial to randomly offset the timing of the triangles.