In this tutorial, EJ will show you how you can easily rig a character using a Rubber Hose style rig in Cinema 4D. This workflow is perfect for those who are just getting into rigging to learn basic rigging concepts!
You Will Learn:
• How to setup a simple rubber hose style rig using Splines, Spline Wraps, & Point IK
• Basic rigging concepts like IK, Goals, and Poles
• Setting up Rig Controllers
• Rigging Tips & Tricks
Learn how to Model a Rubber Hose Style Character in Cinema 4D
Learn how to Animate a Character Walk Cycle in Cinema 4D
If you have any questions about the Rubber Hose Style Rigging in Cinema 4D, post them in the comments section! If you create any cool rubber hose style characters using any techniques in this tutorial, be sure to share it with me Twitter, Instagram, Facebook, or in the Comments! Thanks for watching!
Thanks for making this tutorial…
UH!UH!UH! xD
You bet! Thanks for watching!
Hahaha you enjoy my gorilla impression? :)
Thank you! Simple but very effective.
love this! made this fella after these two tutorials:
https://dribbble.com/shots/3634594-surf-s-up-v-2
Hi EJ, great tut as always. I would like to apply this technique to a character that is a single mesh instead of separate parts. You think is that possible? ant suggestion on how to do that? Thanks!!! :)
So this rubber hose technique is specifically for separate limbs, because if you have a single mesh, that’s when you get into the more complicated method of IK rigging and weighting because you need to then create joints and assign each joint to deform a certain part of your mesh. Def more involved than this method! Hope that makes sense!
Hey EJ, I thought I’d share a woe and a fix in case any fellow newbs runs into this issue— I built a rig with this method and could not figure out why the FK would get disoriented while rotating the rig (nested in a master null). Poles, as I’m sure you already know, are the key. When in place they keep everything in place when rotating or changing the position of the entire rig.
Nice tip! Thanks for sharing, Ben!
Great great great! Thx!
Thank you EJ for this amazing tutorial, it is very much appreciated :)
Very welcome! Thanks for watching!
What an awesome set of tutorials! Thanks for spreading the wisdom, brother!!
Hey EJ! Another awesome tutorial. I was wondering if there is a workflow to combine this method with other forms of rigging? Right now I have a weighted mesh for a torso and would like to apply this technique to the arms and possibly the legs. What do you think?
Hi Zoe! Thanks! This method works only with limbs that are separate from the other parts of the body, so if you have legs/arms/torso as one mesh, this method wont work unfortunately!
EJ, I’m working on a project where I had to literally rig and animate a rubber hose on a fire extinguisher and your tutorial/tip saved the day for me! Please keep up the great work and thank you!
thats awesome! so happy to help! thanks for the kind words! :)