In this video you will learn how to model, texture & animate googly eyes quickly and easily using Dynamics in Cinema 4D!
Topics covered include:
• Modeling the plastic googly eye
• How to use the Collision Deformer for modeling parametric objects
• Create a nice glass texture
• Learn how to use different Dynamic Shapes for perfect simulations
• How to use the Expert Dynamic settings for error free simulations
If you have any questions, be sure to post it in the comments section and if you create any googly eyed goodness, be sure to share it with me! Thanks for watching!
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I am having a hard time selecting the whole back panel to make the back wall white. It is only getting part of it. After you hit U… is there something else I should be hitting to select it all? Thanks!
I was hitting U~L for a loop selection, let me know if that works for you!
Great tutorial EJ. Can you please tell me what action you were using at the 15 min mark to test that the iris stays in the eye? How were you selecting the whole structure and bouncing it around? And why did the directional arrows turn blue? Thanks! keep up the awesome work.
To test, I make sure I hit “play” so the dynamics simulations will play, that may be what you’re missing!
Great tutorial!!!! Using dynamics for the eyeballs makes so much sense. On issue I have come across is that once completed I can not move the eyes around without losing the eyeball unless I hit play first. If not the eyes move, but the eyeball gets lost. Is there a way to fix this? Or am I missing something?
That’s the nature of playing dynamics in the viewport, it doesn’t work if you just move the play head around, you must hit play from frame 0 to see the correct dynamic sim play. You can always cache the dynamics using the cache function in the dynamics tag to be able to see accurate playback without needing to hit play. Hope that helps!
This tutorial was so rad! I just had one problem. How should I render out my sequence so that it keeps the googly eye dynamics? If I render out as a .tif sequence it loses all dynamics. Thanks!
youd need to cache the dynamics and that should help!