In this tutorial, you’ll get an intro to the Mograph Module’s Shader Effector in Cinema 4D and why you should probably never use the Random Effector ever again!
Topics covered include:
• Differences between Random Effector and the Shader Effector
• The many benefits of using the Shader Effector
• Using Mograph Color Shader to color clones
• Using an image to apply materials to clones
• Using the Loop Period to easily loop noise
• Using Physical Camera to create depth of field blur and Chromatic Abberation
• Adding Glows
If you have any questions about the Mograph Shader Effector in Cinema 4D, post them in the comments section! If you create any cool HUD elements using this technique, be sure to share it with me on Twitter, Instagram, Facebook, or in the Comments! Thanks for watching!
can u plz make a tutorial for rigging snake?
Hey EJ – thanks again for such wonderful tutorials – I had a newb question about applying an “image” – would it be possible to apply a VIDEO rather than a simple image? – this reminded me of trapcode form in AFX…
Totally! PNG or JPEG sequences usually work the best in C4D!
Hey EJ,
I watched the tutorial and I was sold on the idea that Shader was the best for random effects. So I decided to give this method a try, but I went right back to the random effector. The problem I was having is that the shader effector doesn’t really do true random well. It seems to me it does random in a certain direction or more of a uniform random. I couldn’t get the objects to be random individually of eachother. It seemed like the whole body of the object were being pushed in one direction or the other (positively or negatively), but not both. I couldn’t get things to spread out. The objects that are next to eachother are too similar. Also rotation was too uniform. If I wanted to get more of a random I had to jack up the values to 600+, but then when I turned the strength down to get them back in place they have to whip through 600 to 0.
I’d like to use the shader effector since it seems to be more powerful, but to me, it is better only in certain circumstances rather than “should probably never use the Random Effector ever again” or am I missing something? I just couldn’t replicate the random effector look, let alone once I decreased in strength in the effector. I stacked noises types, played with contrast and scales of the noises, added falloff. Adjusted the Min and Max, but to no avail.
So Random is perfectly fine for most cases, I think the issue you’re running into is the Min/Max value in the Effector Tab of the Shader Effector. By default, the Min value is set to 0%, which basically doesn’t allow for negative random values, and this would be the issue. Setting the Min value to -100% would allow for the negative values and allow for it to more act like the Random Effector. Adding some animation the the noise would help randomize it was well! Hope that helps!
Hi EJ,
Thanks for this amazing tutorial! I have a question: how can I save it as a movie instead of a static picture?
Thanks!
Hey there! You need to go to your render settings and choose MOV as the render format as well as setting it up to render all frames and not “current frame”