In this tutorial you’ll get an intro intro Mechanical IK rigging and animating in Cinema 4D!
Topics covered include:
• The differences between FK (Forward Kinematics) and IK (Inverse Kinematics)
• Setting up the correct object hierarchy for rigging
• Introduction to the IK Tag and IK Goals & Poles
• Learning about Freeze Transformations & Reset PSR
• Using the Constraint Tag ‘Up Vector’ option
• Utilizing the Protection Tag to prevent unwanted movements
• Animating springy movement using the Constraint Tag ‘Spring’ option
If you have any questions about Mechanical IK Rigging in Cinema 4D, post them in the comments section! If you create anything using this technique, be sure to share it with me on Twitter, Instagram, Facebook, or in the Comments! Thanks for watching!
thanks for your lovely tutorials!!
Thanks for your kind comment and for watching!
big thanks my teacher
Thanks for this tutorial … helped a lot!
Could you explain the setup for this dynamic ball please? I don´t get it :(
What if I wanted to make multiple springs? so the same set up but basically duplicated above it multiple times, but everything is still controlled by the single goal? I am doing some tests and not getting a working result.
You’d still need a goal null for each thing and parent it to one Master Null, should work then!