In this tutorial, I’ll show you how you can integrate Sketch & Toon into your typical sexy, shiny 3D renders in Cinema 4D. I’ll go over alternatives to applying outlines to individual objects that you may have done in the past and each of their shortcomings. Then I’ll show you how to apply outlines using Sketch & Toon and the benefits going that route. I’ll cover how to apply different types of stroke styles to an object to get different thicknesses to the outline of an object and it’s edges. Finally, I’ll show you how you can render out your outlines as a seperate pass by enabling Post Effects in the Multipass Render Settings. If you have any questions, be sure to hit me in the comments below! Have fun and if you make something with this technique, be sure to share it! Enjoy!
Check out the animated GIF of this render here!
Learn how to apply this line art style look to your 3D objects using Sketch and Toon
excellent tutorial excuse my ignorance I liked the composition of the rocks explocion is only cloner or take some different process to achieve something similar sorry for my English is not good greetings from Panamá
Wow the breaking apart of rock animation is just awesome…
I wonder how to get along with it…?
Is it possible to make the outline scratchy? As if it were drawn with an ink pen.
You bet! I’m planning on doing some tutorials on this subject in the near future!
Hi EJ – I am looking at creating a logo for my school’s volunteer organization, very similar to this one and was wondering how you felt if I used this as the template please let me know.
Be my guest!
Hi Ej,
May I know how you did the coal animation, a link to the tutorial maybe? Thanks.