In this tutorial, I’m going to show you how to bend or deform extruded shapes in Cinema 4D. If you ever tried to deform an extruded spline before you’ll experience some odd issues with the geometry not deforming as you’d like it to. In this video we’ll talk about why that is and how to change your splines intermediate points and Extrude Object’s Cap options to be able to achieve a nice smooth deformation of your extruded object. Then we’ll go over how to use deformers like the Bend and Wrap deformers to create some interesting abstract art…that kiiiiinda looks like the C4D logo all remixed. As always, experimenting with this technique is encouraged to see what sort of interesting compositions you can come up with!
If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!
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Thanks for sharing this technique! I made a very simple head of lettuce in C4D last week by using the spherify and bend deformers on the leaves – the wrap would have been much simpler.
After experimenting, I believe the trick with the bad phong shading on the edges ist to crank up the steps for the cap, then the edges look super smooth.
If you want to have smooth edges, you always should build up the shape with an easy topology of polygons. You can build this shape with about 15 polygons, select all polygons and extrude them, bevel the outer edges with solid mode and put it inside an subdivision surface. Then you can bend every object like hell ;D
Very true! I always like to keep things non-destructive though, to a fault it seems! :)