In this #Cinema4D tutorial, EJ is going to show you how to export out your 3D objects from #C4D as GLTF/GLB format to use with AR animations apps like Adobe Aero & cover how to bake textures & basic UV unwrapping using Bodypaint!
Intro to Subdivision Surface Modeling in Cinema 4D
Download Tutorial & Final Render Project Files
You Will Learn:
• How to export FBX/OBJ files & convert them to GLB files
• Using the new GLTF Exporter for C4D R20
• How to post your 3D objects onto a Facebook post
• Fixing material color issues on posting onto Facebook
• How to bake textures
• Using Bodypaint to edit UVs
If you have any questions about this tutorial, post them in the comments section! If you created any cool Adobe Aero posts using any of these workflows, be sure to share it with me Twitter, Instagram, Facebook, or in the Comments! Thanks for watching!
This is amazing EJ – I am so grateful I found your site and subsequent C4D basecamp course at School of Motion.
I posted my results to the alumni group. Thank you for all you have taught me in such a short time – a true BOSSMAN !!!
Logan! Thank you so much for your kind words and taking my course! Really means a lot and hope its helped inspire you to take the next step in your career! Cheers man!
Unfortunately, fb has already decided to deprecate this feature. Huge bummer.
I saw that! I think someone at FB hates me! Awful timing!