In this tutorial, I’m going to show you how you can create a seamless cloth simulation/dynamics loop in Cinema 4D. First, I’ll show you how you can create your cloth ribbon using SplineWrap. Then, I’ll show you how to apply a Cloth tag and pin parts of your geometry down so you can create undulating cloth movements using Turbulence and Wind Particle Forces. Next, I’ll show you how to apply Camera Mapped striped textures to turn this animation into some “Op Art“. Finally, I’ll show you my method for creating a seamless cloth dynamics loop. If you have any questions, be sure to hit me in the comments below! Have fun and if you make something with this technique, be sure to share it! Enjoy!
How to Loop Cloth Dynamics in Cinema 4D
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Hi
Thanks for the tutorial. I followed the cloth looping tutorial and noticed that the target has no animation at all. It is a simple geometry. No cloth tag needed. So it will loop, but it has no animation which may look a little stiff.
I’ve been trying to play around with getting hair dynamics to loop, but the caching system doesn’t work the same way. I tried saving out the hair curves using alembic cache, but can’t really figure that out either. I’m pretty new to how cache files work in c4d. Do you have any recommendations?
I’d bake the hair splines to PSR & try that. Not too familair with hair dynamics but it should be simliar to spline dynamics. You’re right that cloth & spline dynamics are differing systems.
Thanks for the quick response, EJ. I’ll look into that.
Hey,
I know this an old topic but i found this video which explains how to bake hair dynamics to PLA using a mospline.
https://vimeo.com/152972981
maybe someone will find it useful !