In my new tutorial, I’ll be continuing on how to create cool flat 2D design animations using Cinema 4D. In this one I cover how to fold objects such as maps or brochures by introducing you some very simple joint rigging techniques. I’ll cover how to prep your geometry, how to create joints, how to have the joints bind to the geometry so the joints move the geometry by going over the Skin object. Finally I’ll show you how to easily animate the folding by using a Pose Morph tag and setting just a couple keyframes to control it all. If you’re not familiar with the Pose Morph Tag, be sure to check out my previous Pose Morph tutorial on how it can be used to animate rigged objects.
Watch my other Pose Morph Tutorial to learn how to use the Pose Morph to morph between object states.
And if you want to learn more about how to use Cinema 4D in your 2D workflow, check out my Mixing 2D & 3D with Cinema 4D & After Effects Lynda.com course where I go over some creative ways to use the tools in C4D for a mainly 2D workflow inside of After Effects.
Is it possible to make a fold over another fold? For example, what if you wanted to also fold your map in half after the acordian fold?
This is amazing! Could you use this technique onto origami figures/rigs?
where is the project file i m getting some issues
Hi EJ thanks for sharing all this amazing tutorials. I was playing around with a similar technique and i’m having an issue that i hope you g can help to fix. mainly the problem is the texture. imagine folding a paper from the corner, in 45° , more or less, and wanting the texture behaving naturally, but what i’m achieving is a lot of stretching. i’ve tried different mapping, stick texture, and so on, but none of my test was satisfying. the back page is always stretched or if i fix that, the texture get stretched during the fold. i’m hopping there’s a good way to fix that and that you may know it. thanks