In this Cinema 4D tutorial, you’ll learn how to use Parent Constraints to have a character pick up, throw and catch an object in Cinema 4D!
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You Will Learn:
• Intro to Parent Constraints
• Animating Parent Weights to shift parenting from one object to another
• Demonstrating advanced uses for Parent Constraints
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If you have any questions about Parent Constraints in Cinema 4D, post them in the comments section! Be sure to share with me anything you make using this tutorial on Twitter, Instagram, Facebook, or in the Comments! Thanks for watching!
Thank you for another very helpful tutorial. You’re a good man.
Hello! I love your rendition of bomber man! I just have a quick question. I saw Wood Man on your Instagram (Love him) and I was wondering how you went about rigging hands. Do you use bones? Or still stick with splines?
Thanks Dan! Really appreciate it!
Love the simplicity and power of constraints! I was wondering if this could also be used with dynamics as well? Can I have a soft body object (such as a marshmallow) drop onto another one and stick where I want it while still using dynamics? I’d like the marshmallows to wobble and jiggle when they clump together.
Totally!!!
Excellent! I’m going to try it today. I was also wondering if I could use a restraint tag with a selection tag as well. I want to try and stick the marshmallow to a specific place on another marshmallow. I’m trying to make the marshmallows stick together to form a letter. I’ll let you know how it works!
Thanks for all your great tutorials and inspiration!!