When changing objects transparency using a Display Tag or using an effector, you’ll most likely run into the undesirable effect of the seeing unwanted parts of the 3D geometry being revealed when that transparency is adjusted. Most of the time, the only way you’d think to get around this would be by rendering everything out and compositing and adjusting opacity in After Effects. In this Quick Tip, I show you how you can avoid that and make your 3D geometry fade like it was a 2D object without revealing the unwanted parts of the object geometry.
See my previous quick tip on using effectors to fade on Motext referenced in this quick tip.
Hey! I thought the transparency always work that way on C4D, thx for the tip!
Nice one dude ;)
Reblogged this on Cetti 3D Designs.
your works are wonderful thanks man
Awesome :U