Your Content Goes HereIn this tutorial you’ll learn 5 ways to speed up your Ambient Occlusion rendering in Cinema 4D!
New to 3D? Watch my FREE Cinema 4D Lite for the 2D Animator series!
Topics covered include:
• Learning how Ray Length settings can affect your render time
• Discover the difference between global AO vs. Material based AO
• How to render AO as a separate pass for compositing inside of After Effects
• Using AO Cache
• Baking AO into a texture & uses for game asset design
If you have any questions, be sure to post it in the comments section! Did you know all 5 of these tips? Which ones didn’t you know? Do you have any tips to add to the list? Let me know and post them in the comments! Thanks for watching!
Thanks EJ! Very clear explaination and I’m pretty sure this will come in handy!
Thanks Wessel! Hope the tips come in handy!
Would have been nice to go over the rest of the AO settings and how they help/hurt the techniques you demo’d.
The most important one was the Ray Length as that depends on the scene scale, the others are as simple as “the higher the number, the longer the render” type of thing.
Oh my gosh! I didn’t know that you could apply AO as an effect in the actual texture. This just saved me many hours!
<3
Hey Angie!!!! Happy to help! Glad you learned something new! :)