Introducing Storage Bin

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What is it?

Storage Bin is a unique and essential workflow plugin for Cinema 4D that will change the way you work inside of C4D – every single day!  Storage Bin assists the motion graphic artist by aiding the object creation, modeling, and everyday workflow processes by storing backups of object states as you work.   One of the challenges of working in 3D is that you work with a ton of objects and each of them can be changed or edited.  Now think of how many times you make an object editable or change the look of a piece of geometry.  Hours, even days, of work can go into a single object.  Now what happens if you make a mistake or want to go back to a previous object state?  You have to undo many times and you’ll lose all your progress on any other work in your scene.  With Storage Bin, this is a problem of the past!  With Storage Bin, you can backup and save individual object states with a click of a button!  Backups can then be compared and restored for later use if needed.  It’s in the bin!  Save your Cloner Objects, Motext, NURB/Generator objects, Sculpts, and model states, declutter your Object Manager, and let go of the fear of messing up in the middle of your work!  No longer do you have to worry about manually making a copy before making an object editable!  With Storage Bin, you can store your object states as you go with the ability to go back to an older state and continue on from there.  You’ll never have to start from square one again!


 

How it Works

 

Interface

The Storage Bin Tag interface has 3 sections.  The number of states, a state slider, state restoration options, and buttons used to restore or delete states.

Saving States

Click the “Save State” button to save your current object state.

Total State Counter

Once a state has been saved, the Total States counter and the Object State edit field will increment to show the proper number of object states for that object.

04-restore_state_buttonToggling States

Once you have saved a new state, or 50 (if you’re that paranoid) you can just click the arrows up an down and it will toggle each state in your viewport like magic!  It’s super easy and quick to compare states!

 

Restoring a State

Hopefully you don’t mess up, but if you do, you can always cycle back through your saved states by toggling your Object States edit field.

 

Restore Options

Once you’re looking at the object state that you wish to restore, simply push the “Restore State” button. This will create a copy of that state as a new state, thus preserving the original just in case!  You also have restore options such as “Keep Current Tag Data” so it preserves your objects applied tags and “Maintain Original PSR” which is useful if you moved the object in any way, when you restore your alternate state, it inherits the PSR of your restored object.

 

Version Compatibility

Storage Bin requires Cinema 4D R12 (Broadcast or Studio version) and above.  Storage Bin is fully compatible with R13 and above.


Click here to get Storage Bin

Storage Bin will change the way you work inside of Cinema 4D!  Work more efficiently by never having to retrace your steps again.  Storage Bin will back you up by always having your work progress saved.  It’s in the bin!

Free Cinema 4D Model: Grammy Award

Grammy

Look, we both know you can’t sing but that shouldn’t stop you from getting a Grammy Award!  Fully lit, textured, and ready to render!  Includes an HDRI and name plate texture that can easily be edited in Photoshop.  This file is compatible with R12 & above and I also included an FBX, .3DS, Alembic, and .OBJ file for those with R11 and below or any other 3D software.  The OBJ format is After Effects and Element ready, so you can use this inside of After Effects using Cineware and with VideoCopilots’ “Element” plugin!

DOWNLOAD GRAMMY AWARD MODEL

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Free Cinema 4D Wacom Pen Model

Here’s a free Wacom pen model for all you Wacom junkies out there!

Includes an HDRI and the file is compatible with R12 & above.  I also included an FBX, .3DS, and .OBJ file for those with R11 and below or any other 3D software.  The OBJ format is After Effects and Element ready, so you can use this inside of After Effects using Cineware and with VideoCopilots’ “Element” plugin!

Download C4D Wacom Pen Model 

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FLOW | A Mograph & VFX Process Part 04: Building the Composite in Nuke

flowTitleScreen

FLOW explores a workflow experienced in a real life motion graphics & visual effects project.  Artist Craig Whitaker will guest host this series along with myself and we will discuss both the “how” of getting through a project as well as the often more important, “why”.  We will begin at the early stages of art direction, script review and initial client requests. As we move through the project, various software techniques and choices will be explained and demonstrated – with the focus being on why each step of the project was completed in a certain fashion. Topics will include but are not limited to: art direction, addressing client demands and changes, matchmoving, when to get out of 3D, and much, much more.

Please enjoy Part 4 where Craig will pick up where EJ left off in Part 3 by taking the particle flow animation created in Cinema 4D and bringing the renders into Nuke.  First, we will look at some of the initial look development.  Then we will dive into how we can use fresnel passes as RGB passes to drive color and glow in composite.  We’ll follow that up by discussing how you can build an art direct-able script and we’ll wrap it all up by showing how you can work with tools such as Vector Blur, iDistort, and much more inside of Nuke.

Stay tuned for Part 05 where Craig will cover how he composited animations made in After Effects onto curved 3D panels inside Nuke.

Watch Part 1: The FLOW Project Overview

Watch Part 2: Tracking in Nuke

Watch Part 3: Creating the Particle Flow in Cinema 4D

Part 4:

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FLOW | A Mograph & VFX Process Part 03: Creating the Data Flow in Cinema 4D

flowTitleScreen

FLOW explores a workflow experienced in a real life motion graphics & visual effects project.  Artist Craig Whitaker will guest host this series along with myself and we will discuss both the “how” of getting through a project as well as the often more important, “why”.  We will begin at the early stages of art direction, script review and initial client requests. As we move through the project, various software techniques and choices will be explained and demonstrated – with the focus being on why each step of the project was completed in a certain fashion. Topics will include but are not limited to: art direction, addressing client demands and changes, matchmoving, when to get out of 3D, and much, much more.

Please enjoy Part 3 where we will take a look at how I created the data flow in Cinema 4D using the 3D tracking data Craig created in Nuke in Part 2.  First, we’ll go over the importance of using reference images to help open visual conversation with the client on pinning down an approved concept.  Then, we’ll look at some of the R&D we went through to come to a polished data flow style.  Finally, we will go over how to handle client feedback that can force you to scrap your original concept and how to stay on track despite large scale client changes.

Stay tuned for Part 04 where Craig will cover how he composited my Cinema 4D render into the shots by using Nuke.

Watch Part 1: The FLOW Project Overview

Watch Part 2: Tracking in Nuke

Part 3:

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Sports Elements Pack Vol. 01 for After Effects & Cinema 4D

Introducing Sports Elements Pack Vol. 01, totally FREE!

My buddy Adam Schmisek (https://vimeo.com/schmisek | http://www.twitter.com/adamschmisek) & I collaborated on this pack of free sports elements. Included in Sports Pack Vol. 01 is a Cinema 4D jumbotron model as well as 2 customizable After Effects templates with the jumbrotron screen elements seen here in the jumbotron render. There’s a full HD & arena ribbon sized version that you can customize the text and colors of the animations easily!

Included in Sports Pack:

• Cinema 4D & OBJ format 3D Jumbotron Model
• 2 After Effects Text Transition Project Templates
• Basketball Arena HDRI

Download Sports Pack Vol. 01 here

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Free Cinema 4D Model: Laurel Wreath

You are all winners!  Here’s a free Laurel Wreath that is used to signify victory and achievement that you’ll probably recognize from it being used for many film awards such as Sundance.

This model is Mograph ready, so you’ll be able to easily animate on the individual leaves with effectors!  Materials are included.  This file is compatible with R12 & above and I also included an FBX, .3DS and an .OBJ file for those with R11 and below or any other 3D software.  And an added bonus, a C4D and OBJ format that is After Effects and Element ready, so you can use this inside of After Effects and with VideoCopilots’ “Element” plugin!

Download Laurel Wreath Model here.

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FLOW | A Mograph & VFX Process Part 02: Camera Tracking in Nuke

flowTitleScreen

FLOW explores a workflow experienced in a real life motion graphics & visual effects project.  Artist Craig Whitaker will guest host this series along with myself and we will discuss both the “how” of getting through a project as well as the often more important, “why”.  We will begin at the early stages of art direction, script review and initial client requests. As we move through the project, various software techniques and choices will be explained and demonstrated – with the focus being on why each step of the project was completed in a certain fashion. Topics will include but are not limited to: art direction, addressing client demands and changes, matchmoving, when to get out of 3D, and much, much more.

Please enjoy Part 2 where guest host Craig Whitaker Jr. will take a look at how to get a camera track inside of Nuke.  Then, he’ll uncover the problem spots you could run into and how to resolve them in order to refine the track.  Next, we’ll look at setting up cards in 3D space as well as exporting out a FBX camera for bringing in the camera data into Cinema 4D.  Finally, we will go over how you can place objects into the 3D scene space by utilizing the Point Cloud node.

Stay tuned for Part 03 where I will go over how to use the 3D tracking data Craig generated in Nuke in Part 02 & use it to create and place 3D elements using Cinema 4D for compositing into our footage.

Watch Part 1:  FLOW Project Overview

Watch Part 3:  Creating the Particle Flow in Cinema 4D

Part 2:

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Cinema 4D 101: Using Cappucino to Create Realtime Animation & Keyframe Reduction Techniques

In this new Cinema 4D 101 tutorial, I’ll be going over a more than likely untouched feature inside of Cinema 4D called Cappucino.  It’s mainly used in conjunction with character animating, so unless you do a lot of that, I’m sure the only cappucino you know is the hot, tasty kind.  But there are so many other useful uses for it!  So what does it do?  Cappucino is simply a method of recording mouse movement in your viewport and converts it to keyframe data.  Used creatively, it can be extremely useful!  In this tutorial I’ll be showing you multiple ways to use Cappucino to easily add movement to an object, create a “write-on” effect, and ability to keyframe dynamics simulations live and interactively in your scene as you the simulation play out.  I’ll also go over some simple keyframe reduction techniques.