Essential Animation Tips for Cinema 4D: Layers

In this tutorial I’ll be covering one of the most overlooked features for organization and viewport speed optimization in Cinema 4D…LAYERS!  If you’ve never worked with them before, you will do yourself a disservice to not watch this and learn how much it can improve your workflow!  I’ll go over the basics of layers, how to add objects to layers, and then break down all of the aspects of each layer and how you can use it to your advantage and optimize your viewport speed to the fullest!

I was once someone who was ignorant of layers and never used them…man am I glad I learned about them!  Without Layers, some of my projects would be unworkable in Cinema 4D’s bogged down viewport.

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Essential Animation Quick Tips for Cinema 4D

In this tutorial I’ll be sharing some quick tips to help you be a better animator in Cinema 4D. For those of you coming from After Effects, I’ll relate some of the important animation techniques you probably use very often in After Effects and how they can be done in Cinema 4D.

Topics covered in this tutorial are:

Gimbal Lock: What It Is & How to Avoid It
Quaternion Expression
Overdub
Align to Path Tag
Creating “Roving Keyframes” with the Constant Velocity Function
How to Loop/Repeat a Set of Keyframes

Hopefully after watching these quick tips, it’ll help you be a better animator in your day to day workflow!

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Essential Animation Tips for Cinema 4D: The Timeline

In this tutorial I’ll be covering a bunch of helpful functions, features, and shortcut keys to enable you to be more efficient when animating and working in the timeline in Cinema 4D. A few of the topics that are covered in this tutorial are:

• Show and Hide menus to isolate object animation tracks
• Timeline Link View Options
• Folding Options
• Using View Filters to Show/Hide Specific Types of Animation Tracks
• Using the F-Curve Mode
• Numerous useful keyboard shortcuts

These are some of the features I use everyday that streamline my workflow and increase my productivity and I feel are important for any level of Cinema 4D artist to know!

Download My Custom Animation Layout

Tutorial:

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Introducing Storage Bin

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What is it?

Storage Bin is a unique and essential workflow plugin for Cinema 4D that will change the way you work inside of C4D – every single day!  Storage Bin assists the motion graphic artist by aiding the object creation, modeling, and everyday workflow processes by storing backups of object states as you work.   One of the challenges of working in 3D is that you work with a ton of objects and each of them can be changed or edited.  Now think of how many times you make an object editable or change the look of a piece of geometry.  Hours, even days, of work can go into a single object.  Now what happens if you make a mistake or want to go back to a previous object state?  You have to undo many times and you’ll lose all your progress on any other work in your scene.  With Storage Bin, this is a problem of the past!  With Storage Bin, you can backup and save individual object states with a click of a button!  Backups can then be compared and restored for later use if needed.  It’s in the bin!  Save your Cloner Objects, Motext, NURB/Generator objects, Sculpts, and model states, declutter your Object Manager, and let go of the fear of messing up in the middle of your work!  No longer do you have to worry about manually making a copy before making an object editable!  With Storage Bin, you can store your object states as you go with the ability to go back to an older state and continue on from there.  You’ll never have to start from square one again!


 

How it Works

 

Interface

The Storage Bin Tag interface has 3 sections.  The number of states, a state slider, state restoration options, and buttons used to restore or delete states.

Saving States

Click the “Save State” button to save your current object state.

Total State Counter

Once a state has been saved, the Total States counter and the Object State edit field will increment to show the proper number of object states for that object.

04-restore_state_buttonToggling States

Once you have saved a new state, or 50 (if you’re that paranoid) you can just click the arrows up an down and it will toggle each state in your viewport like magic!  It’s super easy and quick to compare states!

 

Restoring a State

Hopefully you don’t mess up, but if you do, you can always cycle back through your saved states by toggling your Object States edit field.

 

Restore Options

Once you’re looking at the object state that you wish to restore, simply push the “Restore State” button. This will create a copy of that state as a new state, thus preserving the original just in case!  You also have restore options such as “Keep Current Tag Data” so it preserves your objects applied tags and “Maintain Original PSR” which is useful if you moved the object in any way, when you restore your alternate state, it inherits the PSR of your restored object.

 

Version Compatibility

Storage Bin requires Cinema 4D R12 (Broadcast or Studio version) and above.  Storage Bin is fully compatible with R13 and above.


Click here to get Storage Bin

Storage Bin will change the way you work inside of Cinema 4D!  Work more efficiently by never having to retrace your steps again.  Storage Bin will back you up by always having your work progress saved.  It’s in the bin!

Cinema 4D 101: Using Cappucino to Create Realtime Animation & Keyframe Reduction Techniques

In this new Cinema 4D 101 tutorial, I’ll be going over a more than likely untouched feature inside of Cinema 4D called Cappucino.  It’s mainly used in conjunction with character animating, so unless you do a lot of that, I’m sure the only cappucino you know is the hot, tasty kind.  But there are so many other useful uses for it!  So what does it do?  Cappucino is simply a method of recording mouse movement in your viewport and converts it to keyframe data.  Used creatively, it can be extremely useful!  In this tutorial I’ll be showing you multiple ways to use Cappucino to easily add movement to an object, create a “write-on” effect, and ability to keyframe dynamics simulations live and interactively in your scene as you the simulation play out.  I’ll also go over some simple keyframe reduction techniques.

Text Edge Pro | Bevel Kit for Cinema 4D

Text Edge Pro

Beautiful bevels in Cinema 4D & Cineware.  Infinite options.

Take your 3D text to the next level with this all-in-one bevel toolkit.

Text Edge Pro is a must have tool for anyone who works with 3D type or logos inside of Cinema 4D.  This is a preset that creates brilliant looking text and logos super fast, perfect for broadcast, movie trailers, print, or any workflow that requires creating beautiful 3D text.  With it you can add custom outer, inner bevels, and edges to any text that goes above and beyond the stock bevel options in C4D.  The best part?  It’s non-destructive!  What does that mean?  Develop your text bevel look and you easily edit it, change the font or text just like you would with the MoText object while keeping the bevel intact making iteration a breeze!  Along with applying bevels on your type, you can also put bevels on any spline shape you bring in, whether it be a logo made in Adobe Illustrator or a spline shape made directly in Cinema 4D.   Start by using any of over 50 bevel preset scene files that are included, or start from scratch creating your own bevel, texturing your text with over 50 materials, and light it using over 20 HDRI’s, Text Edge Pro has everything you need to create amazing 3D text!

buy now

Text Edge previewPlastic

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What’s new in Text Edge Pro?

Text Edge Pro takes your text to a whole new level.   It’s faster, includes over 15 new features, and now has Mograph and Dynamics support built in.    With it’s extremely intuitive controls, endless customizable options, and over 50 text bevel preset scene files, 50 materials, 20 HDRI files, 15 custom inner bevels, plus the ability to make & use your own custom bevel shapes, it’s essential for anyone who needs to make amazing looking text or logos inside of Cinema 4D or Cineware.

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Version Compatibility & Cinema 4D Lite

Text Edge Pro requires Cinema 4D R12 (Broadcast or Studio version) and above.  Text Edge Pro is fully compatible with R13 (Broadcast or Studio version) and above including Cinema 4D Lite meaning you can create gorgeous text for use in Adobe After Effects CC.  NOTE: Preset scene files require Broadcast or Studio version.

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Feature List

• Built in Mograph & dynamics.
• Cinema 4D Lite compatible.
• Over 50 Text Edge preset scene files
• Over 20 HDRI files for super sexy reflections
• Over 50 materials to texture all your bevels
• Non destructive, easily change the letters or font while keeping your custom bevel look in tact making iteration a breeze
• New material manager helps you make texturing all of your text’s bevels in a jiffy
• Compatible with Cinema 4D R15’s new kerning feature
• Text field input automatically updates Text Edge layer name
• Low rez proxy option to speed up viewport scene when working with mograph & dynamics
• Full text alignment options for use with Mograph Effectors
• Option to have back bevel mirror front bevel
• Editable capping & fillet edges
• Over 15 custom inner bevel splines included
• Ability to use your own custom bevels
• Simple & intuitive interface & controls
• Rebuilt from the bottom up for improved speed

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Preset List


Beautiful bevels in Cinema 4D & Cineware.  Infinite options.

Take your 3D text to the next level with this all-in-one bevel toolkit.

buy now

Cinema 4D Quick Tip 04: Create a 2D Transparency Fade Effect on 3D Objects

When changing objects transparency using a Display Tag or using an effector, you’ll most likely run into the undesirable effect of the seeing unwanted parts of the 3D geometry being revealed when that transparency is adjusted.  Most of the time, the only way you’d think to get around this would be by rendering everything out and compositing and adjusting opacity in After Effects.  In this Quick Tip, I show you how you can avoid that and make your 3D geometry fade like it was a 2D object without revealing the unwanted parts of the object geometry.

See my previous quick tip on using effectors to fade on Motext referenced in this quick tip.

Example:

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