Using the Pose Morph Tag to Morph Between Objects in Cinema 4D

In this tutorial I’m going to show you a really cool workflow for animating or morphing between 2D style, illustrative objects using Cinema 4D.  First, we will start by going over things to consider when designing your objects to achieve a nice morph.  Then, I’ll introduce you to a super powerful feature that is normally reserved for character animation, the Pose Morph tag.  I’ll demonstrate how to use the Pose Morph tag creatively and show how easy it is to record object states and then animate through the poses by simply keyframing sliders.  Finally, I’ll show you how to add some overshoot to the morph animation to give it a nice organic bounce effect.

Here’s one of my previous tutorials that shows you how to create the 2D illustrative materials using the Cel Shader that I’m using for the objects in this tutorial:

Using the Cel Shader to Apply an Illustrative 2D Style to 3D Objects in C4D

And here’s the scene file I used in this tutorial that you guys can mess around with:

DOWNLOAD CINEMA 4D SCENE FILE

Tutorial:

If you want to learn more about how to use Cinema 4D in your 2D workflow, check out my Mixing 2D & 3D with Cinema 4D & After Effects Lynda.com course where I go over some creative ways to use the tools in C4D for a mainly 2D workflow inside of After Effects.

Stay up to date with the latest Cinema 4D tutorials by signing up to the Eyedesyn newsletter.

Create a Wavy Band Surface in Cinema 4D

Preview:

In this tutorial, I’ll walk you through the technique I came up with to recreate the nice, clean undulating bands in these spots:

RocknRoller Studios for The Sound of Deep House

WeAreSeventeen for Betfair

I’ll start off by showing you my thought process and my first two failed attempts and see how I finally came to discover how to recreate this look. Cinema 4D has an amazing amount of useful tools and I had to think outside of the box (or cube) to figure this one out!  The technique I demonstrate in this tutorial can be applied to many styles of mograph and hopefully helps you think out of the box next time you become stuck trying to figure out a technique!

UPDATE:  I’ve had a few Twitter buddies share their alternate methods of recreating this look that are very interesting; there’s no one way to do things!   Here are all the project files, including my project file using the method I demo’d in this tutorial.

Watch the Tutorial:

Stay up to date with the latest Cinema 4D tutorials by signing up to the Eyedesyn newsletter.

Creating an Illustrative 2D Style Ribbon in Cinema 4D

In this tutorial I’m going to keep with the nice, 2D illustrative look theme and apply it to create those popular and trendy 2D style ribbon banners with 3D depth by using Cinema 4D.  I’ll start by showing you how to use C4D’s Spline Wrap to create our ribbon along with some handy tips to sell that 2D illustrative look.  Then, to get the flat 2D color, we’ll use materials created by the Cel Shader & Spline Shader.   Finally, I’ll show you some creative ways to animate the ribbon to give it some nice organic movement.   You’ll even learn some Latin!  This tutorial has it all, huh?  Again when working with Cinema 4D to create 2D vector looking art, be sure when you render to turn up the Anti-Aliasing settings as well as using a sharper Filter than Animation; such as Cubic (Still Image) or Sync so you have nice crisp edges in your animation to sell the 2D style.

Here’s the tutorials I mention in this video that shows you how to create the 2D illustrative materials using the Cel Shader as well as the text material using a Spline Shader that is applied on the ribbon element:

Using the Cel Shader to Apply an Illustrative 2D Style to 3D Objects in C4D

Using the Spline Shader in C4D to Create Text as a Material

And here’s the scene file I used in this tutorial that you guys can mess around with:

DOWNLOAD CINEMA 4D SCENE FILE

Tutorial:

If you want to learn more about how to use Cinema 4D in your 2D workflow, check out my Mixing 2D & 3D with Cinema 4D & After Effects Lynda.com course where I go over some creative ways to use the tools in C4D for a mainly 2D workflow inside of After Effects.

Stay up to date with the latest Cinema 4D tutorials by signing up to the Eyedesyn newsletter.

Using the Cel Shader to Apply an Illustrative 2D Style to 3D Objects in Cinema 4D

Since presenting for MAXON at NAB 2014, I’ve received a bunch of requests asking me to go further in depth on how I used the Cel Shader in a client spot in my presentation.  In this tutorial, I’ll show you just that:  how to create and apply a cool, stylistic, flat, illustrative 2D look to 3D objects in Cinema 4D. We will achieve this look by using the often overlooked Cel Shader & Spline Shader. Learning how to leverage C4D in your 2D workflow is critical when it comes to saving time creating elements and animating. If you’ve ever tried to make something look 3D with 2D objects, you know how painstaking it can be to sell the 3D depth using flat layers.  I’ll also show how you can use the Cel Shader to apply shadows to objects with 100% luminance.  One final note, be sure when you render to turn up the Anti-Aliasing settings as well as using a sharper Filter than Animation; such as Cubic (Still Image) or Sync so you have nice crisp edges in your animation to sell the 2D style.

Here’s the tutorial I mention in this video that shows you how to create the text material using a Spline Shader that is applied on the ribbon element:

Using the Spline Shader in C4D to Create Text as a Material

And here’s my MAXON NAB 2014 Presentation where I go over many ways to use Cinema 4D in a 2D workflow:

My MAXON NAB 2014 Presentation

And here’s the scene file I used in this tutorial that you guys can mess around with:

DOWNLOAD CINEMA 4D SCENE FILE

Tutorial:

If you want to learn more about how to use Cinema 4D in your 2D workflow, check out my Mixing 2D & 3D with Cinema 4D & After Effects Lynda.com course where I go over some creative ways to use the tools in C4D for a mainly 2D workflow inside of After Effects.

Stay up to date with the latest Cinema 4D tutorials by signing up to the Eyedesyn newsletter.

Cinema 4D Quick Tip: Using an Area Light’s Built-In Softbox Option

softbox_template_horiz

In this Cinema 4D Quick Tip I’ll uncover a useful feature that turns your Area Light into a softbox shape that shows up in your objects reflections.  I’ll then elaborate and show you some examples of interesting ways to use the Area Lights shape visibility settings to add some nice reflections to your objects.

Tutorial:

Stay up to date with the latest Cinema 4D tutorials by signing up to the Eyedesyn newsletter.

Introducing Storage Bin

storage_Bin_banner2

What is it?

Storage Bin is a unique and essential workflow plugin for Cinema 4D that will change the way you work inside of C4D – every single day!  Storage Bin assists the motion graphic artist by aiding the object creation, modeling, and everyday workflow processes by storing backups of object states as you work.   One of the challenges of working in 3D is that you work with a ton of objects and each of them can be changed or edited.  Now think of how many times you make an object editable or change the look of a piece of geometry.  Hours, even days, of work can go into a single object.  Now what happens if you make a mistake or want to go back to a previous object state?  You have to undo many times and you’ll lose all your progress on any other work in your scene.  With Storage Bin, this is a problem of the past!  With Storage Bin, you can backup and save individual object states with a click of a button!  Backups can then be compared and restored for later use if needed.  It’s in the bin!  Save your Cloner Objects, Motext, NURB/Generator objects, Sculpts, and model states, declutter your Object Manager, and let go of the fear of messing up in the middle of your work!  No longer do you have to worry about manually making a copy before making an object editable!  With Storage Bin, you can store your object states as you go with the ability to go back to an older state and continue on from there.  You’ll never have to start from square one again!


 

How it Works

 

Interface

The Storage Bin Tag interface has 3 sections.  The number of states, a state slider, state restoration options, and buttons used to restore or delete states.

Saving States

Click the “Save State” button to save your current object state.

Total State Counter

Once a state has been saved, the Total States counter and the Object State edit field will increment to show the proper number of object states for that object.

04-restore_state_buttonToggling States

Once you have saved a new state, or 50 (if you’re that paranoid) you can just click the arrows up an down and it will toggle each state in your viewport like magic!  It’s super easy and quick to compare states!

 

Restoring a State

Hopefully you don’t mess up, but if you do, you can always cycle back through your saved states by toggling your Object States edit field.

 

Restore Options

Once you’re looking at the object state that you wish to restore, simply push the “Restore State” button. This will create a copy of that state as a new state, thus preserving the original just in case!  You also have restore options such as “Keep Current Tag Data” so it preserves your objects applied tags and “Maintain Original PSR” which is useful if you moved the object in any way, when you restore your alternate state, it inherits the PSR of your restored object.

 

Version Compatibility

Storage Bin requires Cinema 4D R12 (Broadcast or Studio version) and above.  Storage Bin is fully compatible with R13 and above.


Click here to get Storage Bin

Storage Bin will change the way you work inside of Cinema 4D!  Work more efficiently by never having to retrace your steps again.  Storage Bin will back you up by always having your work progress saved.  It’s in the bin!

Cinema 4D Quick Tip: Creatively Using Dynamics for 2D Style Animation

dynamics

In this Cinema 4D quick tip I’ll go over how you can utilize Cinema 4D’s Dynamics & Cineware creatively to spice up your 2D animations by applying real world physics to them.  To get real world physics to be applied to your 2D animations, you either need to painstakingly keyframe it by hand or buy an expensive plug-in for After Effects, not to mention taking the time to learn it!  But for those of us that have Cinema 4D, you can use it as a “plug-in” and apply dynamics to your 2D style objects in Cinema 4D and easily bring them into After Effects via Cineware.  Check out the link below to see a free excerpt from my Lynda.com course on Mixing 2D and 3D with After Effects and CINEMA 4D.

Watch Tutorial

You can also view the rest of my Cinema 4D courses on Lynda.com here.

Stay up to date with the latest Cinema 4D tutorials by signing up to the Eyedesyn newsletter.

Using the Spline Shader to Create Text as a Material in Cinema 4D

Spline Shader

In this quick tip I’ll show you how to totally bypass Photoshop and create 2D text materials and apply to 3D objects as textures by using Cinema 4D’s Spline Shader.  Using the Spline Shader you can use text as simply as a 2D resolution independent material, or get creative and use is in the bump or displacement channels of a material to get some embossed or stamped metal looks. The Spline Shader also isn’t limited to just text, you can use any spline shape to create a texture!

Tutorial:

Stay up to date with the latest Cinema 4D tutorials by signing up to the Eyedesyn newsletter.

Cinema 4D Quick Tip: Using PSR Constraint Tag Targets

PSR Constraint

In this Cinema 4D quick tip I’ll go over a useful option when doing character animation, Constraint Tags.  Specifically, I’ll be demonstrating how to use the PSR Target option to be able to morph an object from one target to another.  For example, this can come in handy when you have a character picking up an object or placing it down, this option allows you to morph between the grasp of the character and the final placement of the object.  Check out the link below to see a free excerpt from my Lynda.com course on rigging a robot arm and find out more about using PSR Constraint Tag Targets.

Watch Tutorial

You can also view the rest of my Cinema 4D courses on Lynda.com here.

Stay up to date with the latest Cinema 4D tutorials by signing up to the Eyedesyn newsletter.