Free Cinema 4D Model: Grammy Award

Grammy

Look, we both know you can’t sing but that shouldn’t stop you from getting a Grammy Award!  Fully lit, textured, and ready to render!  Includes an HDRI and name plate texture that can easily be edited in Photoshop.  This file is compatible with R12 & above and I also included an FBX, .3DS, Alembic, and .OBJ file for those with R11 and below or any other 3D software.  The OBJ format is After Effects and Element ready, so you can use this inside of After Effects using Cineware and with VideoCopilots’ “Element” plugin!

DOWNLOAD GRAMMY AWARD MODEL

Stay up to date with the latest Cinema 4D tutorials by signing
up to the Eyedesyn newsletter.

Using the Align to Spline Tag with Xpresso in Cinema 4D

Using the Align to Spline Tag w/ Xpresso

In this tutorial I’m going to cover some awesome time saving tips when using Cinema 4D’s ‘Align to Spline’ tag or splines in general. I’ll go over how to get objects to align & animate with the tips of an object created by a SweepNURB or a SplineWrap Deformer as one would when creating such things as a power cord with a plug, or a headphone cord with a headphone jack, or any abstract animation where you need an object to move perfectly with the movement/growth of the SweepNURB. I’ll demonstrate how this can be done by simply changing the way the intermediate spline points are interpolated. I’ll then show you a way to use a simple XPresso setup to have total control over the entire SweepNURB growth/object tip rig to animate by adjusting just one parameter.

In the second part of this tutorial, I’ll go over the same concepts only this time I’ll show you how you can use it with a SplineWrap deformer’s offset and use an example of how you can get a Light Object to align to the tip of a light streak so you can composite a lens flare or particles at the front tip of the light streak in After Effects. We’ll also do this by using an Align to Spline tag and a bit more complex Xpresso. Enjoy!

Tutorial:

Stay up to date with the latest Cinema 4D tutorials by signing
up to the Eyedesyn newsletter.

Cinema 4D Quick Tip: Using Mograph to Create a ‘Transparency Effector’

tut_template_horiz

In this Cinema 4D quick tip, I will be going over how you can use Mograph Effectors to change the transparency of objects.  I’ll demonstrate how you can use effectors to fade on or off MoText objects letter by letter.  You can also use this technique to affect transparency of any object that you can apply an effector to, like placing them inside a Cloner Object or Fracture Object.  I’ve made the project file available to download, showing how you can get it to work using a Fracture Object to apply the effectors.

Download C4D Project File

Check out my other quick tip going over how to get a 2D transparency effect on this animation here.

Stay up to date with the latest Cinema 4D tutorials by signing
up to the Eyedesyn newsletter.

FLOW | A Mograph & VFX Process Part 04: Building the Composite in Nuke

flowTitleScreen

FLOW explores a workflow experienced in a real life motion graphics & visual effects project.  Artist Craig Whitaker will guest host this series along with myself and we will discuss both the “how” of getting through a project as well as the often more important, “why”.  We will begin at the early stages of art direction, script review and initial client requests. As we move through the project, various software techniques and choices will be explained and demonstrated – with the focus being on why each step of the project was completed in a certain fashion. Topics will include but are not limited to: art direction, addressing client demands and changes, matchmoving, when to get out of 3D, and much, much more.

Please enjoy Part 4 where Craig will pick up where EJ left off in Part 3 by taking the particle flow animation created in Cinema 4D and bringing the renders into Nuke.  First, we will look at some of the initial look development.  Then we will dive into how we can use fresnel passes as RGB passes to drive color and glow in composite.  We’ll follow that up by discussing how you can build an art direct-able script and we’ll wrap it all up by showing how you can work with tools such as Vector Blur, iDistort, and much more inside of Nuke.

Stay tuned for Part 05 where Craig will cover how he composited animations made in After Effects onto curved 3D panels inside Nuke.

Watch Part 1: The FLOW Project Overview

Watch Part 2: Tracking in Nuke

Watch Part 3: Creating the Particle Flow in Cinema 4D

Part 4:

Stay up to date with the latest Cinema 4D tutorials by signing
up to the Eyedesyn newsletter.

FLOW | A Mograph & VFX Process Part 03: Creating the Data Flow in Cinema 4D

flowTitleScreen

FLOW explores a workflow experienced in a real life motion graphics & visual effects project.  Artist Craig Whitaker will guest host this series along with myself and we will discuss both the “how” of getting through a project as well as the often more important, “why”.  We will begin at the early stages of art direction, script review and initial client requests. As we move through the project, various software techniques and choices will be explained and demonstrated – with the focus being on why each step of the project was completed in a certain fashion. Topics will include but are not limited to: art direction, addressing client demands and changes, matchmoving, when to get out of 3D, and much, much more.

Please enjoy Part 3 where we will take a look at how I created the data flow in Cinema 4D using the 3D tracking data Craig created in Nuke in Part 2.  First, we’ll go over the importance of using reference images to help open visual conversation with the client on pinning down an approved concept.  Then, we’ll look at some of the R&D we went through to come to a polished data flow style.  Finally, we will go over how to handle client feedback that can force you to scrap your original concept and how to stay on track despite large scale client changes.

Stay tuned for Part 04 where Craig will cover how he composited my Cinema 4D render into the shots by using Nuke.

Watch Part 1: The FLOW Project Overview

Watch Part 2: Tracking in Nuke

Part 3:

Stay up to date with the latest Cinema 4D tutorials by signing
up to the Eyedesyn newsletter.

Sports Elements Pack Vol. 01 for After Effects & Cinema 4D

sportsmodelpack

Introducing Sports Elements Pack Vol. 01, totally FREE!

My buddy Adam Schmisek (https://vimeo.com/schmisek | http://www.twitter.com/adamschmisek) & I collaborated on this pack of free sports elements. Included in Sports Pack Vol. 01 is a Cinema 4D jumbotron model as well as 2 customizable After Effects templates with the jumbrotron screen elements seen here in the jumbotron render. There’s a full HD & arena ribbon sized version that you can customize the text and colors of the animations easily!

Included in Sports Pack:

• Cinema 4D & OBJ format 3D Jumbotron Model
• 2 After Effects Text Transition Project Templates
• Basketball Arena HDRI

Download Sports Pack Vol. 01 here

Stay up to date with the latest Cinema 4D tutorials by signing

up to the Eyedesyn newsletter.

Free Cinema 4D Model: Laurel Wreath

Free Olive Wreath

You are all winners!  Here’s a free Laurel Wreath that is used to signify victory and achievement that you’ll probably recognize from it being used for many film awards such as Sundance.

This model is Mograph ready, so you’ll be able to easily animate on the individual leaves with effectors!  Materials are included.  This file is compatible with R12 & above and I also included an FBX, .3DS and an .OBJ file for those with R11 and below or any other 3D software.  And an added bonus, a C4D and OBJ format that is After Effects and Element ready, so you can use this inside of After Effects and with VideoCopilots’ “Element” plugin!

Download Laurel Wreath Model here.

Stay up to date with the latest Cinema 4D tutorials by signing

up to the Eyedesyn newsletter.