I am excited to announce the newest release of Text Edge FX, version 1.4! Text Edge FX is a must have tool for anyone who works with 3D type or logos inside of Cinema 4D. This is a tool that creates brilliant looking text and logos super fast! With it, you can add custom outer, inner bevels, and edges to any text that goes above and beyond the stock bevel options in C4D! Along with applying bevels on your type, you can also put bevels on any spline shape you bring in, whether it be a logo made in Adobe Illustrator or a spline shape made directly in Cinema 4D. New in version 1.4 is the completely redesigned inner bevels interface with spline editor controls so you can interactively edit, save, and load preset inner bevel shapes inside the spline editor! With it’s extremely intuitive controls, endless customizable options, and over 20 custom bevels, 15 custom inner bevels & 10 preset scene files, plus the ability to make your own custom bevel shapes, it’s essential for anyone who needs to make amazing looking text or logos instantly!
Check out Joren Kandel from The Pixel Lab‘s review of Text Edge FX here!
Version 1.4 Update Features:
• Inner Bevels with Spline Editor Controls to interactively control your inner bevel shape (Requires Cinema 4D R13 & above)
• 15 Inner Bevel presets
• Streamlined Spline FX and Text Edge FX into one plug-in, you can now toggle between adding bevels onto your MoType object, or with a click of a button be able to apply a bevel to a custom spline, or a logo, that you make. All you have to do is drag and drop your spline into the Custom Spline FX field. When you want to add bevels to MoType, just check the box next to MoText FX options
• Improved speed
• Enhanced workflow
• Bug fixes
• R14 support
Other features include:
• 10 TEFX preset style scene files
• Gorgeous looking text or logos, super fast!
• Infinite bevel options
• Full control of bevel & text subdivisions & phong angle
• Editable capping & fillet edges
• Over 10 custom bevel splines included
• Ability to use your own custom bevels
• Simple & intuitive interface & controls
• Free point release updates
Just finished modeling this caduceus model for a medical animation I’m working on and releasing it for free as a “thank you” to this awesome motion graphics community I’m proud to be a part of.
Gold texture and HDRI/environment map is included. This file is compatible with R12 & above and I also included an FBX, .3DS and an .OBJ file for those with R11 and below or any other 3D software. And an added bonus, a C4D and OBJ format that is After Effects and Element ready, so you can use this inside of After Effects and with VideoCopilots’ “Element” plugin!
Download Caduceus Model Here
The Cinema 4D R14 demo has been out for a few days now, so hopefully you’ve had a chance to check it out! Coinciding with the demo being released, I’m releasing my first R14 related tutorial on one of my favorite new R14 features, Aerodynamics. With the new Aerodynamics function, Rigid and Softbody objects can now interact according to their aerodynamic shape with all of the particle modifiers such as Wind, Turbulence, and Gravity. So a balloons shape will be taken into account when floating about when a wind object is applied to it and not just float linearly. In this tutorial, I’ll be going over all the settings to recreate a balloon being blown around realistically in a gust of wind and along the way show off some of the other R14 features such as the Morph Camera.
Aerodynamic Balloon Example:
Download balloon C4D R14 project file here
What’s your favorite new R14 feature? Here’s a list of mine.
my Spline Dynamics tutorial to recreate the balloon and string used in this tutorial.
Been playing around with Cinema R14 a lot and, in particular, with the new Aerodynamics settings new to this version. For your downloading pleasure is a Cinema 4D model of a paper airplane (Mars rover, what?) that I’ve been using when messing around inside of R14 and something you can use when it arrives at the beginning of September. Sorry, no airline peanuts included.
Paper textures and sky background is included. This file is compatible with R12 & above and I also included an .OBJ file for those with R11 and below or any other 3D software.
Download Paper Airplane Model here
Cinema 4D R14 Announced!
It’s Christmas in August! Cinema 4D version R14 has just been announced and I’ve had the opportunity to be able to play with R14 over the past few weeks and check out all the new features. While you may be hearing most about the new Sculpting features in Cinema 4D, I’m going to focus on some of my favorite new features that I think I’ll be using heavily. Continue Reading
Here’s a few pointers for ya…MOUSE POINTERS! Har har… And an added bonus, the Happy Mac icon! All sexy in 8-bit and 3D for all your sweet 3D animations involving websites and all those “Like us on Facebook” ads you see all over the place. Speaking of Facebook, you should “Like” me on my eyedesyn page. Do it! Or I’ll give you the spinning beach ball of death 3D model!
This file is compatible with R12 & above and I also included an .OBJ file for those with R11 and below or any other 3D software.
Mouse Cursor Pack Here
In a response to a question I was asked on Vimeo about how to spin objects on a single axis using dynamics, I go over a couple ways you can achieve this effect so the dynamics rotation looks realistic and can interact with real world physics and gravity. First, I’ll show you how to get a cube to spin on it’s edge and then show how to slow it down to a stop and topple over. Then I’ll demonstrate how you can get your logo or text have a cool, dramatic, and energetic spin reveal using dynamics on a logo made with Text Edge FX.
Check out Text Edge FX here.
In this tutorial, I’ll explain a very simple way that you can effect Light Objects intensity in Cinema 4D with an effector and how to get a “turn on/turn off” look as well as a gradual light fade on/fade off type of example. I’ll go over another use for this method to create a noise meter animation where meter bars light up and glow, all controlled with an effector. And to finish it off, I’ll throw a little Cappucino & Mograph Effector action to animate the noise meter to look like it’s reacting to crowd noise and sync it with a shaking camera as the intensity builds as the “crowd” gets louder!
If you haven’t learned about the many awesome uses of Cappucino, check out my Cappucino 101 tutorial here.
NAB week was so much fun getting the opportunity to hang out with all the cool kids who work at MAXON and all of the amazingly talented speakers! If you haven’t seen them yet, all of the Cinema 4D NAB 2012 Presentations are now posted on Cineversity here:
This years speakers included an amazing line up of talented folks including:
Nick Campbell, Colin Sebestyen, Casey Hupkey, Dave Glanz, Barton Damer, Claudio Jeno, Rob Garrott, Royale, Chris Smith of CSTools fame, and myself.
Everyone was rocking it hard and there is plenty of knowledge to be soaked up from these presentations! I know I learned a ton that has already helped me in the very first week I got back to work, so be sure to check everyones amazing presentations!
Update: My presentation was uploaded to Vimeo, you can check it out below!
Sorry for the lack of posts lately, NAB week was crazy fun presenting for the great people at Maxon and hanging out with talented folks like the gorilla himself, Nick Campbell, but I’m back and ready to keep the learning going! In this new Cinema 4D 101 tutorial, I’ll be going over a more than likely untouched feature inside of Cinema 4D called Cappucino. It’s mainly used in conjunction with character animating, so unless you do a lot of that, I’m sure the only cappucino you know is the hot, tasty kind. But there are so many other useful uses for it! So what does it do? Cappucino is simply a method of recording mouse movement in your viewport and converts it to keyframe data. Used creatively, it can be extremely useful! In this tutorial I’ll be showing you multiple ways to use Cappucino to easily add movement to an object, create a “write-on” effect, and ability to keyframe dynamics simulations live and interactively in your scene as you the simulation play out.