Cinema 4D Quick Tip Vines #01-03

vine c4d eyedesyn

I’ve been posting a lot of quick tips up on VineFacebook lately and discovered you can actually embed Vines on webpages as well, so here are a couple of Cinema 4D quick tip Vines I made.  It’s rapid fire edits, so if you need to pause the Vine at a spot to get a better look at what I’m doing, just click on the video once to pause it then click the video again to allow it to play.

Let me know if you enjoy this format and if you find it useful!  Maybe I’ll make it a bi-weekly post?  Enjoy!

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Cinema 4D Quick Tip: Creatively Using Dynamics for 2D Style Animation

dynamics

In this Cinema 4D quick tip I’ll go over how you can utilize Cinema 4D’s Dynamics & Cineware creatively to spice up your 2D animations by applying real world physics to them.  To get real world physics to be applied to your 2D animations, you either need to painstakingly keyframe it by hand or buy an expensive plug-in for After Effects, not to mention taking the time to learn it!  But for those of us that have Cinema 4D, you can use it as a “plug-in” and apply dynamics to your 2D style objects in Cinema 4D and easily bring them into After Effects via Cineware.  Check out the link below to see a free excerpt from my Lynda.com course on Mixing 2D and 3D with After Effects and CINEMA 4D.

Watch Tutorial

You can also view the rest of my Cinema 4D courses on Lynda.com here.

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Using the Spline Shader to Create Text as a Material in Cinema 4D

Spline Shader

In this quick tip I’ll show you how to totally bypass Photoshop and create 2D text materials and apply to 3D objects as textures by using Cinema 4D’s Spline Shader.  Using the Spline Shader you can use text as simply as a 2D resolution independent material, or get creative and use is in the bump or displacement channels of a material to get some embossed or stamped metal looks. The Spline Shader also isn’t limited to just text, you can use any spline shape to create a texture!

Tutorial:

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Cinema 4D Quick Tip: Using PSR Constraint Tag Targets

PSR Constraint

In this Cinema 4D quick tip I’ll go over a useful option when doing character animation, Constraint Tags.  Specifically, I’ll be demonstrating how to use the PSR Target option to be able to morph an object from one target to another.  For example, this can come in handy when you have a character picking up an object or placing it down, this option allows you to morph between the grasp of the character and the final placement of the object.  Check out the link below to see a free excerpt from my Lynda.com course on rigging a robot arm and find out more about using PSR Constraint Tag Targets.

Watch Tutorial

You can also view the rest of my Cinema 4D courses on Lynda.com here.

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Cinema 4D Quick Tip: Freeze Transformation

freeze_trans

In this Cinema 4D quick tip I’ll go over an option that you see a ton but might not know what it does, Freeze Transformation.  Freeze Transformation is very useful when doing character animation as well as other workflows.  Check out the link below to see a free excerpt from my Lynda.com course on rigging a robot arm and find out more about the Freeze Transformation option.

Watch Tutorial

You can also view the rest of my Cinema 4D courses on Lynda.com here.

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Über Delay Effector

Uber Delay

Über Delay is my new Cinema 4D plug-in that turns the regular ol’ Delay effector and makes it ÜBER!  Instead of having to be limited to choosing just one Delay mode (Spring, Blend, Even), you can now apply all three modes using a single Über Delay effector!  By stacking multiple Delay modes, you unlock a ton of animation possibilities and allows you to achieve, for example, smoothed springiness and allows for much finer control over your blended animations created with the Delay modes.

Systems: Win/Mac 32 & 64 bit

Compatibility:  Cinema 4D R12 and above.

How to Install:  Unzip the file and place the folder in the Maxon/Cinema 4D/plugins folder.

DOWNLOAD ÜBER DELAY EFFECTOR

Special thanks to Donovan Keith (@dskeith) & Charles Rowland (@ragingclaw) for helping to make my concept a reality!

Tutorial:

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Free Cinema 4D Model: Grammy Award

Grammy

Look, we both know you can’t sing but that shouldn’t stop you from getting a Grammy Award!  Fully lit, textured, and ready to render!  Includes an HDRI and name plate texture that can easily be edited in Photoshop.  This file is compatible with R12 & above and I also included an FBX, .3DS, Alembic, and .OBJ file for those with R11 and below or any other 3D software.  The OBJ format is After Effects and Element ready, so you can use this inside of After Effects using Cineware and with VideoCopilots’ “Element” plugin!

DOWNLOAD GRAMMY AWARD MODEL

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Using the Align to Spline Tag with Xpresso in Cinema 4D

Using the Align to Spline Tag w/ Xpresso

In this tutorial I’m going to cover some awesome time saving tips when using Cinema 4D’s ‘Align to Spline’ tag or splines in general. I’ll go over how to get objects to align & animate with the tips of an object created by a SweepNURB or a SplineWrap Deformer as one would when creating such things as a power cord with a plug, or a headphone cord with a headphone jack, or any abstract animation where you need an object to move perfectly with the movement/growth of the SweepNURB. I’ll demonstrate how this can be done by simply changing the way the intermediate spline points are interpolated. I’ll then show you a way to use a simple XPresso setup to have total control over the entire SweepNURB growth/object tip rig to animate by adjusting just one parameter.

In the second part of this tutorial, I’ll go over the same concepts only this time I’ll show you how you can use it with a SplineWrap deformer’s offset and use an example of how you can get a Light Object to align to the tip of a light streak so you can composite a lens flare or particles at the front tip of the light streak in After Effects. We’ll also do this by using an Align to Spline tag and a bit more complex Xpresso. Enjoy!

Tutorial:

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Cinema 4D Quick Tip: Using Mograph to Create a ‘Transparency Effector’

tut_template_horiz

In this Cinema 4D quick tip, I will be going over how you can use Mograph Effectors to change the transparency of objects.  I’ll demonstrate how you can use effectors to fade on or off MoText objects letter by letter.  You can also use this technique to affect transparency of any object that you can apply an effector to, like placing them inside a Cloner Object or Fracture Object.  I’ve made the project file available to download, showing how you can get it to work using a Fracture Object to apply the effectors.

Download C4D Project File

Check out my other quick tip going over how to get a 2D transparency effect on this animation here.

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