Creating a Particle Morph Using Cinema 4D’s Inheritance Effector

Tutorial:

The Inheritance Effector is probably one of the most underrated and underutilized effectors in the effector menu – and it’s probably one of my favorite effectors to mess around with!  In this tutorial, I’ll show you how you can easily create particle simulation morph-type animations using only the Mograph Module, Effectors, and Dynamics.  Using a combination of the super powerful Inheritance Effector and other Mograph Effectors and Deformers, you can achieve close to the same effect as an Emitter, Thinking Particles, or X-Particles as a simpler alternative in your normal workflow without having to touch Xpresso or learn some new particle system or buy plug-ins.

Example:

If you want to learn more about how to use Cinema 4D’s Mograph Module to create particle morphs, check out my Morphing Particles in Cinema 4D Lynda.com course where I go over some other ways to use the tools in C4D to create similar particle morph animations.

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One thought on “Creating a Particle Morph Using Cinema 4D’s Inheritance Effector

  1. Great advice. I was always wondering how to move a centain arrangement of clones to a specific area. I tested it with more than one morph targets – it works :-D Also like the advice to use a Matrix to have better performance in the viewport. Thanx man!

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