FLOW | A Mograph & VFX Process Part 01: Overview

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Today I am proud to announce a new multi-part series of videos called ‘FLOW’ that will showcase a Cinema 4D & Nuke workflow.  FLOW will explore that workflow experienced in a real life motion graphics & visual effects project.  Artist Craig Whitaker will guest host this series along with myself and we will discuss both the “how” of getting through a project as well as the often more important, “why”.  We will begin at the early stages of art direction, script review and initial client requests. As we move through the project, various software techniques and choices will be explained and demonstrated – with the focus being on why each step of the project was completed in a certain fashion. Topics will include but are not limited to: art direction, addressing client demands and changes, matchmoving, when to get out of 3D, and much, much more.

Please enjoy Part 1 where guest host Craig Whitaker Jr. will give a brief overview of the project we will be breaking down and more about what we want to accomplish in this FLOW series.  Stay tuned for more videos in this series!

Watch Part 2: Tracking in Nuke

Watch Part 3:  Creating the Particle Flow in Cinema 4D

Part 1:

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7 thoughts on “FLOW | A Mograph & VFX Process Part 01: Overview

  1. Pingback: FLOW | A Mograph & VFX Process Part 02: Camera Tracking in Nuke | eyedesyn

  2. I’m definitely looking forward to the rest of the series. I wish that there were more tutorials that focused on workflow like this.

  3. Pingback: FLOW | A Mograph & VFX Process Part 03: Creating the Data Flow in Cinema 4D | eyedesyn

    • Thanks very much for the note! Glad you’re enjoying the series, hope this opens the conversation of peoples workflows and hopefully we can learn from everyone’s experiences!

  4. Pingback: FLOW | A Mograph & VFX Process Part 04: Building the Composite in Nuke | eyedesyn

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