When changing objects transparency using a Display Tag or using an effector, you’ll most likely run into the undesirable effect of the seeing unwanted parts of the 3D geometry being revealed when that transparency is adjusted. Most of the time, the only way you’d think to get around this would be by rendering everything out and compositing and adjusting opacity in After Effects. In this Quick Tip, I show you how you can avoid that and make your 3D geometry fade like it was a 2D object without revealing the unwanted parts of the object geometry.
See my previous quick tip on using effectors to fade on Motext referenced in this quick tip.
As a big “thank you” to you, the motion graphics community, I’ve updated my holiday ornament pack, now with even more goodness! Volume 2 expands upon the very successful volume 1 pack released two years ago.
New in Volume 2:
• improved textures
• more than double the textures (over 50 now!)
• 3 new ornament types
Volume 2 Includes:
• a nicely lit scene file with four base ornament bulb models ready for texturing
• all the textures from volume 1, plus the new volume 2 textures all within the .lib4d
To install, just place the .lib4d file into your “browser” folder, restart C4D and it should show up in your Content Browser. You can mix and match colors and textures to produce hundreds of combinations of ornaments types! Enjoy!
Make sure to check out my free holiday model pack for Cinema 4D from a couple years ago below. It has presents, ribbon bows, and Christmas lights!
Disclaimer: There were a couple of these textures where Biomekk’s EnhanceC4D was used. You’ll need to buy EnhanceC4D from Biomekk.com for a few of these textures to work.
Thanks to @ridvanmaloku from Plastic-Pistols.com for allowing me to use his tree model. He did an awesome tutorial on how he made his Christmas tree using Cinema 4D’s Hair module. Check it out here: Tree Tutorial
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