Sorry for the lack of posts lately, NAB week was crazy fun presenting for the great people at Maxon and hanging out with talented folks like the gorilla himself, Nick Campbell, but I’m back and ready to keep the learning going! In this new Cinema 4D 101 tutorial, I’ll be going over a more than likely untouched feature inside of Cinema 4D called Cappucino. It’s mainly used in conjunction with character animating, so unless you do a lot of that, I’m sure the only cappucino you know is the hot, tasty kind. But there are so many other useful uses for it! So what does it do? Cappucino is simply a method of recording mouse movement in your viewport and converts it to keyframe data. Used creatively, it can be extremely useful! In this tutorial I’ll be showing you multiple ways to use Cappucino to easily add movement to an object, create a “write-on” effect, and ability to keyframe dynamics simulations live and interactively in your scene as you the simulation play out.
In this Cinema 4D 101 tutorial, I’ll be showing you the efficiency of using combinations of mograph effectors to create complex and dynamic animations inside of Cinema 4D. I’ll teach you the basics of stacking multiple effectors so you can enhance your workflow and achieve nice looking animation quickly and easily, saving you loads of time that you would have spent keyframing the moves you wanted manually. And with no limit to the amount of effectors you can use on objects, the Mograph Module and Effectors are one of the most powerful tools inside of Cinema 4D.
Here’s some in-game animation elements I produced for the NHL’s Los Angeles Kings 2012 playoff run. The themes focus was fire & ice, so I modeled some ice in Cinema 4D, and added some smoke and fire inside of After Effects.
Hail to the chief! It’s an election year and I’m sure some of you out there have to do some political animations, so here’s a nice freebie to get you through this years presidential election campaign! Available for free download is the the seal of the President of the United States, fully textured and ready to go! This file is compatible with R12 & above and I also included an .OBJ file for those with R11 and below or any other 3D software.
I’m back with another Cinema 4D text tutorial, this time I’ll teach you how to add darkened/gradated edges to your font to get a glowing effect with the Proximal Shader. By using the Proximal Shader, you can reference the text polygons points and vertices to drive the gradient that is applied to the texts edge. Then I’ll show you how to use it in conjunction with global illumination to make it look like your glowing text is casting light in your scene.
UPDATE: Realized the way I positioned the Material viewer, the very bottom got chopped off, but the setting that is chopped off that you can’t see is the Intensity setting. Doh! Apologies!