Client: Premier Health
Here’s an ad I worked on with Flux71 studios for a health care provider. I used a combination of mograph effectors & modynamics to create the particles, not thinking particles. Nice thing about cloners is when you add the dynamics tag to it, it works nicely with all the wind/turbulence/etc effectors that you normally use for thinking particles. When I rendered everything out of C4D, I brought it into AE and had to reverse the animation. The way the dynamics works, I could only have the particles on the arm fall and move towards the iPad object, not the other way around.
Client: Salvation Army
Agency: BrownBag DC
It’s that time of the season again: HOLIDAY ANIMATIONS! I got to have a bit of fun with this commercial for Salvation Army. No character rigging or anything, didn’t quite have the time to get everything completely rigged, and with the simple walk cycle, it was easy enough to just fake it. Always fun to work on something for a great cause. I encourage all of you to donate something to a charity this Christmas and do like the ad says!
For this second ad, I just did a simple cloner object move, really tried to get the bell reflections down. Simple, but hopefully still sends across the message.
You can play with this ding-a-ling, for free! R12 and above compatible .c4d file along with an .OBJ that can be used with pretty much any version of C4D or even 3DSMAX, etc.
Download C4D bell model here
Client: Washington Capitals
Agency: BASE Communications
I was asked by the lovely people at Base Communications to help them out with some in-game animations for the Washington Capitals (i.e. these suckers play on the big jumbo-tron!). Got to develop the entire look that they will be using through out the whole season. Just got word that they want me to help them out with the holiday version also, so once I’m finished with that I’ll post those up too!